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B.Tech Computer Science and Engineering- Graphics and Gaming
Program details
The B.Tech. Computer Science & Engineering (Graphics & Gaming) program offered by UPES School of Computer Science stands as a pioneering and distinctive initiative, introduced in partnership with IBM in 2015. This innovative program is tailored to equip students with the essential skills and knowledge required to thrive in the ever-evolving gaming industry. By encompassing the entire spectrum of graphics and gaming development processes, it empowers students to comprehend these domains comprehensively, rendering them exceptionally appealing to potential employers.
This curriculum provides a holistic understanding of the graphics and gaming landscape, enabling students to delve into every facet of technology involved. What sets this program apart is its holistic approach, enabling students to grasp the entire graphics and gaming development pipeline. By fostering a creative environment, students are not only guided but also motivated to conceive and actualize their own gaming applications. Furthermore, the program nurtures the entrepreneurial spirit within students, urging them to publish their creations on diverse platforms, thereby amplifying their exposure and experience.
In collaboration with IBM, this program is a significant milestone in preparing students for the dynamic gaming market. The symbiotic blend of academic instruction and practical application encourages innovation and equips students to become trailblazers in the graphics and gaming industry. UPES School of Computer Science's B.Tech. Computer Science & Engineering (Graphics & Gaming) stands as a testament to fostering a new generation of professionals who possess a comprehensive understanding of technology from a multitude of perspectives, carving a niche for themselves in this exhilarating and ever-expanding field.
Program Highlights
- Students of the B.Tech. Computer Science & Engineering (Graphics & Gaming) program gain expertise in graphics development using OpenGL, Unity/Unreal for game creation, and AR/VR development using Unity, equipped with the latest hardware and devices.
- Hands-on experience in UI/UX design with Figma, 3D modeling using Blender/Maya, and browser-based graphics development through WebGL/HTML5 and Three.JS.
- Access cutting-edge resources in our Immersive Technologies Center of Excellence, fostering creativity and providing high-end machines, AR/VR devices, and dedicated space for innovation.
- Transform your ideas into reality – from tinkering to startup – with the support of our dedicated space and resources, encouraging entrepreneurial pursuits.
- Learn from a curriculum designed to match industry demands, ensuring you graduate with skills directly applicable in the graphics and gaming sector.
- Cover a wide spectrum of topics including graphics, game development, AR/VR, UI/UX, and 3D modeling, preparing you for diverse roles in the technology and entertainment sectors.
Future Scope / Industry Trends
The B.Tech. Computer Science & Engineering (Graphics & Gaming) program by UPES School of Computer Science offers a promising future. With the global video gaming market set to increase from $159.3 billion in 2020 to over $295.6 billion by 2026, and the Indian gaming market predicted to reach $3.75 billion by 2024, the program taps into a thriving industry. The dominance of mobile gaming users in India suggests substantial potential for development in this sector. Furthermore, the anticipated rapid growth of the AR market to $140 billion by 2025 and the VR market to $62.1 billion by 2027 opens doors for graduates to explore innovative opportunities in augmented and virtual reality. The program aligns well with these trends, making it an exciting pathway for students aiming to excel in the dynamic and expanding field of gaming, graphics, and emerging technologies.
Career Opportunities
Graduates of the B.Tech. Computer Science & Engineering (Graphics & Gaming) program from UPES School of Computer Science are presented with a diverse array of enticing career prospects. Armed with a specialized skill set, they can seamlessly venture into various dynamic industries. The realm of game development beckons, where their adeptness in graphics and gaming can contribute to the creation of immersive and captivating gaming experiences. Additionally, opportunities in the realm of augmented and virtual reality development emerge, enabling them to craft innovative and interactive digital realities. Their proficiency in 3D modeling and animation equips them for roles where they can breathe life into virtual worlds. Furthermore, avenues in UI/UX design open up, allowing them to shape user-friendly interfaces and seamless interactions. This program primes graduates for a spectrum of exciting pathways, underscoring the program's relevance in the contemporary technological landscape.
Placements
The B.Tech. Computer Science & Engineering (Graphics & Gaming) program offered by UPES School of Computer Science boasts commendable placement statistics. With an average CTC of 8.24 LPA and the highest CTC reaching an impressive 13.32 LPA, the program has consistently delivered lucrative career opportunities for its graduates. The placements are a testament to the program's quality education and industry-relevant curriculum. Renowned companies such as AB InBev GCC India, Barclays, Careers 360, CGI, Cognizant Technology Solutions, Ediiie, Go Digit, and Intellect Design Arena have actively recruited from this program, further validating its excellence. These placements reflect the program's success in preparing students for the dynamic fields of graphics and gaming, positioning them for thriving careers in some of the most sought-after industries.
Fee Structure
Click here for detailed Fee Structure.
Curriculum
Semester 1
Course | L | T | P | Credit |
---|---|---|---|---|
Linux Lab | 0 | 0 | 4 | 2 |
Programming in C | 0 | 0 | 3 | 3 |
Programming in C Lab | 0 | 0 | 4 | 2 |
Problem Solving | 2 | 0 | 0 | 2 |
Living Conversation | 2 | 0 | 0 | 2 |
Advanced Engineering Mathematics – I | 3 | 1 | 0 | 4 |
Environmental Sustainability and Climate Change - I | 2 | 0 | 0 | 2 |
Physics for Computer Engineers | 4 | 0 | 0 | 4 |
Physics for Computer Engineers Lab | 0 | 0 | 2 | 1 |
TOTAL | 22 |
Semester 2
Course | L | T | P | Credit |
---|---|---|---|---|
Computer organization and Architecture | 3 | 0 | 0 | 3 |
Data Structures and algorithms | 4 | 0 | 0 | 4 |
Data Structures and algorithms Lab | 0 | 0 | 2 | 1 |
Python programming | 2 | 0 | 0 | 2 |
Python programming Lab | 0 | 0 | 4 | 2 |
Digital Electronics | 3 | 0 | 0 | 3 |
Critical Thinking and Writing | 2 | 0 | 0 | 2 |
Advanced Engineering Mathematics – II | 3 | 1 | 0 | 4 |
Environmental Sustainability and Climate Change - II | 2 | 0 | 0 | 2 |
TOTAL | 23 |
Semester 3
Course | L | T | P | Credit |
---|---|---|---|---|
Database Management Systems | 3 | 0 | 0 | 3 |
Database Management Systems Lab | 0 | 0 | 4 | 2 |
Discrete Mathematical Structures | 3 | 0 | 0 | 3 |
Object Oriented Programming | 3 | 0 | 0 | 3 |
Object Oriented Programming Lab | 0 | 0 | 2 | 1 |
Operating Systems | 3 | 0 | 0 | 3 |
Software Engineering | 3 | 0 | 0 | 3 |
Exploratory-1 | 0 | 0 | 0 | 3 |
Design Thinking | 0 | 0 | 0 | 2 |
TOTAL | 23 |
Semester 4
Course | L | T | P | Credit |
---|---|---|---|---|
Artificial Intelligence and Machine Learning | 2 | 0 | 0 | 2 |
Artificial Intelligence and Machine Learning Lab | 0 | 0 | 2 | 1 |
Data communication and Networks | 3 | 0 | 0 | 3 |
Data communication and Networks Lab | 0 | 0 | 2 | 1 |
Design and Analysis of Algorithms | 3 | 0 | 0 | 3 |
Design and Analysis of Algorithms Lab | 0 | 0 | 2 | 1 |
Exploratory-2 | 3 | 0 | 0 | 3 |
Linear Algebra | 3 | 0 | 0 | 3 |
PE-1 | 4 | 0 | 0 | 4 |
PE-1 Lab | 0 | 0 | 2 | 1 |
TOTAL | 22 |
Semester 5
Course | L | T | P | Credit |
---|---|---|---|---|
Cryptography and Network Security | 3 | 0 | 0 | 3 |
Formal Languages and Automata Theory | 3 | 0 | 0 | 3 |
Object Oriented Analysis and Design | 3 | 0 | 0 | 3 |
Exploratory-3 | 3 | 0 | 0 | 3 |
Start your Startup | 2 | 0 | 0 | 2 |
Research Methodology in CS | 3 | 0 | 0 | 3 |
Probability, Entropy, and MC Simulation | 3 | 0 | 0 | 3 |
PE-2 | 4 | 0 | 0 | 4 |
PE-2 Lab | 0 | 0 | 2 | 1 |
TOTAL | 25 |
Semester 6
Course | L | T | P | Credit |
---|---|---|---|---|
Exploratory-4 | 3 | 0 | 0 | 3 |
Leadership and Teamwork | 2 | 0 | 0 | 2 |
Compiler Design | 3 | 0 | 0 | 3 |
Statistics and Data Analysis | 3 | 0 | 0 | 3 |
PE-3 | 4 | 0 | 0 | 4 |
PE-3 Lab | 0 | 0 | 2 | 1 |
Minor Project | 0 | 0 | 5 | 5 |
TOTAL | 21 |
Semester 7
Course | L | T | P | Credit |
---|---|---|---|---|
Exploratory-5 | 3 | 0 | 0 | 3 |
PE-4 | 4 | 0 | 0 | 4 |
PE-4 Lab | 0 | 0 | 2 | 1 |
PE-5 | 3 | 0 | 0 | 3 |
PE-5 Lab | 0 | 0 | 2 | 1 |
Capstone Project - Phase-1 | 0 | 0 | 5 | 5 |
Summer Internship | 0 | 0 | 0 | 1 |
TOTAL | 18 |
Semester 8
Course | L | T | P | Credit |
---|---|---|---|---|
IT Ethical Practices | 3 | 0 | 0 | 3 |
Capstone Project - Phase-2 | 0 | 0 | 5 | 5 |
TOTAL | 8 |
Program Elective 24 Credits
Course | L | T | P | Credit |
---|---|---|---|---|
Introduction to Graphics and Animation | 4 | 0 | 0 | 4 |
Game Programming | 4 | 0 | 0 | 4 |
Computer Graphics | 4 | 0 | 0 | 4 |
Augmented and Virtual Reality Development | 4 | 0 | 0 | 4 |
Web Programming for Interactive 3D Graphics | 3 | 0 | 0 | 3 |
Introduction to Interactive Design and 3D Animation Lab | 0 | 0 | 2 | 1 |
Game Programming Lab | 0 | 0 | 2 | 1 |
Computer Graphics Lab | 0 | 0 | 2 | 1 |
Augmented and Virtual Reality Development Lab | 0 | 0 | 2 | 1 |
Web Programming for Interactive 3D Graphics Lab | 0 | 0 | 2 | 1 |
TOTAL | 24 |
Eligibility
Interested students must meet the following minimum eligibility criteria for the B.Tech. Computer Science & Engineering (Graphics & Gaming) program: Minimum 50% Marks in Class X and XII. Along with 50 % in PCM (Physics/Chemistry and Mathematics) in Class XII.
Selection Criteria
Selection for the B.Tech. Computer Science & Engineering (Graphics & Gaming) program at UPES School of Computer Science depends on the performance of the individual candidates in UPESEAT / JEE Mains / Board Merit / SAT/ CUET.
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